Mobile game development
Arcade runners, defense games, and casual puzzles built in Unity and Swift. Tight loops, clear juice, store-ready builds.
We are a small team making arcade games, cozy puzzles, and useful tools. Unity, native iOS, and Android — from first sketch to the store.
What we do
Arcade runners, defense games, and casual puzzles built in Unity and Swift. Tight loops, clear juice, store-ready builds.
SmartBNB and other tools for teams who need dashboards, roles, tasks, and offline-friendly sync — not another spreadsheet.
Readable icons, animation, and menus that stay alive when the world pauses. We sweat the first ten seconds.
AdMob, rewarded ads, IAP, and retention experiments. We treat monetization as part of the design, not a sticker on top.
Now in production
Lane defense where a samurai holds the line against demons.
Dev log
Unscaled time, pause menus, and why the Game Over screen comes next.
Death states, instant restarts, and animation that has to feel like impact.
Unity Version Control, safe experiments, and keeping the run loop solid.